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ngl_server 1.0
基于 Actor 模型的 C++ 服务器框架
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用户定义注释的玩家备注存储 More...
#include <thread>#include <string>#include <stack>Classes | |
| class | ngl::remakes |
| 备注栈管理类 More... | |
| class | ngl::dremakes |
| RAII模式的备注管理类 More... | |
Macros | |
| #define | local_remakes(ROLE, REMAKES) |
| #define | local_get_remakes(ROLE) |
用户定义注释的玩家备注存储
提供基于栈的备注管理,支持嵌套调用场景中的上下文备注跟踪
| #define local_get_remakes | ( | ROLE | ) |
| #define local_remakes | ( | ROLE, | |
| REMAKES ) |