ngl_server 1.0
基于 Actor 模型的 C++ 服务器框架
ngl::nscript< enscript_lua > Member List

This is the complete list of members for ngl::nscript< enscript_lua >, including all inherited members.

data_checkdel(const char *aname, i64_actorid adataid)ngl::nscript< enscript_lua >inline
data_checkdel(const char *aname, std::vector< int64_t > &adataid)ngl::nscript< enscript_lua >inline
data_checkout(const char *aname, i64_actorid adataid, T &adata)ngl::nscript< enscript_lua >inline
data_checkout(const char *aname, std::map< int64_t, T > &adata)ngl::nscript< enscript_lua >inline
data_del(const char *aname, int64_t adataid)ngl::nscript< enscript_lua >inline
data_push(const char *aname, const char *asource, const T &adata, bool aedit)ngl::nscript< enscript_lua >inline
db_loadfinish()ngl::nscript< enscript_lua >inline
handle(const char *aname, const T &adata)ngl::nscript< enscript_lua >inline
init(const char *asubdirectory, const char *ascript)ngl::nscript< enscript_lua >inline
init_sysdata(const T &asys)ngl::nscript< enscript_lua >inline
nscript()=default (defined in ngl::nscript< enscript_lua >)ngl::nscript< enscript_lua >
setupluapaths()ngl::nscript< enscript_lua >inline
type() const noexcept overridengl::nscript< enscript_lua >inlinevirtual
~nscript() (defined in ngl::nscript< enscript_lua >)ngl::nscript< enscript_lua >inline
~nscript_obj()=default (defined in ngl::nscript_obj)ngl::nscript_objvirtual