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ngl_server 1.0
基于 Actor 模型的 C++ 服务器框架
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This is the complete list of members for ngl::unit_monster, including all inherited members.
| angle() const | ngl::unit | |
| dynamic() | ngl::unit | |
| get_attribute() | ngl::unit | |
| id() const | ngl::unit | |
| init(attribute aattribute) (defined in ngl::unit) | ngl::unit | inline |
| is_position_invalid() const | ngl::unit | |
| position() | ngl::unit | |
| set_angle(int32_t aangle) | ngl::unit | |
| set_id(i64_actorid aid) | ngl::unit | |
| set_speed(int32_t aspeed) | ngl::unit | |
| set_type(pbdb::EUNIT atype) | ngl::unit | |
| set_x(int32_t ax) | ngl::unit | |
| set_y(int32_t ay) | ngl::unit | |
| speed() const | ngl::unit | |
| type() const | ngl::unit | |
| unit(i64_actorid aunitid, pbdb::EUNIT atype) (defined in ngl::unit) | ngl::unit | inline |
| unit_monster(i64_actorid aunitid) (defined in ngl::unit_monster) | ngl::unit_monster | inline |
| update(int64_t ams) (defined in ngl::unit) | ngl::unit | |
| x() const | ngl::unit | |
| y() const | ngl::unit | |
| ~unit()=default (defined in ngl::unit) | ngl::unit | virtual |