|
ngl_server 1.0
基于 Actor 模型的 C++ 服务器框架
|
This is the complete list of members for ngl::aoimap, including all inherited members.
| add_monster(unit_monster *aunit) (defined in ngl::aoimap) | ngl::aoimap | |
| add_role(unit_role *aunit) (defined in ngl::aoimap) | ngl::aoimap | |
| add_spectator(i64_actorid aid) (defined in ngl::aoimap) | ngl::aoimap | |
| aoimap() (defined in ngl::aoimap) | ngl::aoimap | |
| change(i64_actorid aunitid, pbdb::POSITION &aposition) (defined in ngl::aoimap) | ngl::aoimap | |
| change_angle(i64_actorid aunitid, int32_t aangle) (defined in ngl::aoimap) | ngl::aoimap | |
| change_grid_type(int32_t agridid, int32_t atype) (defined in ngl::aoimap) | ngl::aoimap | |
| change_grid_types(const std::map< int32_t, int32_t > &agrids) (defined in ngl::aoimap) | ngl::aoimap | |
| change_speed(i64_actorid aunitid, int32_t aspeed) (defined in ngl::aoimap) | ngl::aoimap | |
| copy_unit(unit *aunit, pbdb::UNIT *aUNIT) (defined in ngl::aoimap) | ngl::aoimap | |
| copy_unit(i64_actorid aid, pbdb::UNIT *aunit) (defined in ngl::aoimap) | ngl::aoimap | |
| enter(unit *aunit, int32_t ax, int32_t ay) (defined in ngl::aoimap) | ngl::aoimap | virtual |
| fill_aoi_enter_map(i64_actorid aroleid, pbnet::PROBUFF_NET_AOI_ENTER_MAP &apro) (defined in ngl::aoimap) | ngl::aoimap | |
| find_monster(i64_actorid aid) (defined in ngl::aoimap) | ngl::aoimap | |
| find_role(i64_actorid aid) (defined in ngl::aoimap) | ngl::aoimap | |
| find_unit(i64_actorid aid) (defined in ngl::aoimap) | ngl::aoimap | |
| get_grids() (defined in ngl::aoimap) | ngl::aoimap | inline |
| get_obstacles() (defined in ngl::aoimap) | ngl::aoimap | inline |
| get_view_players(i64_actorid aid, std::set< i64_actorid > &aout) (defined in ngl::aoimap) | ngl::aoimap | |
| init(int32_t atid) (defined in ngl::aoimap) | ngl::aoimap | |
| is_pass_at(int32_t ax, int32_t ay) (defined in ngl::aoimap) | ngl::aoimap | |
| is_spectator(i64_actorid aid) const (defined in ngl::aoimap) | ngl::aoimap | |
| leave(unit *aunit) (defined in ngl::aoimap) | ngl::aoimap | virtual |
| move(unit *aunit, int32_t ax, int32_t ay) (defined in ngl::aoimap) | ngl::aoimap | |
| rand_pass_pos(float &ax, float &ay) (defined in ngl::aoimap) | ngl::aoimap | |
| rand_pass_pos_around(float arx, float ary, float &ax, float &ay) (defined in ngl::aoimap) | ngl::aoimap | |
| remove_monster(i64_actorid aid) (defined in ngl::aoimap) | ngl::aoimap | |
| remove_role(i64_actorid aid) (defined in ngl::aoimap) | ngl::aoimap | |
| remove_spectator(i64_actorid aid) (defined in ngl::aoimap) | ngl::aoimap | |
| roles() const (defined in ngl::aoimap) | ngl::aoimap | inline |
| spectators() const (defined in ngl::aoimap) | ngl::aoimap | inline |
| sync_position(unit *aunit, int32_t agridid) (defined in ngl::aoimap) | ngl::aoimap | |
| update(int64_t ams) (defined in ngl::aoimap) | ngl::aoimap |