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ngl_server 1.0
基于 Actor 模型的 C++ 服务器框架
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This is the complete list of members for ngl::dynamic_attribute, including all inherited members.
| change_attribute(EnumAttribute aattribute, int64_t avalue, bool adynamic) | ngl::dynamic_attribute | inline |
| dynamic_attribute(int64_t aunitid) (defined in ngl::dynamic_attribute) | ngl::dynamic_attribute | inlineexplicit |
| get_attribute(EnumAttribute aattribute) | ngl::dynamic_attribute | inline |
| get_fightstst(EnumFightStat astat) | ngl::dynamic_attribute | inline |
| init(const std::map< EnumAttribute, int64_t > &aattribute) | ngl::dynamic_attribute | inline |
| is_death() | ngl::dynamic_attribute | inline |
| is_move() | ngl::dynamic_attribute | inline |
| is_normalattack() | ngl::dynamic_attribute | inline |
| is_releaseskill() | ngl::dynamic_attribute | inline |
| set_attribute(EnumAttribute aattribute, int64_t avalue) | ngl::dynamic_attribute | inline |