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ngl_server 1.0
基于 Actor 模型的 C++ 服务器框架
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Socket连接池统计信息 More...
#include <actor_gmclient.h>
Public Attributes | |
| uint64_t | alloc_count = 0 |
| uint64_t | free_count = 0 |
| uint64_t | cache_hit = 0 |
| uint64_t | cache_miss = 0 |
| uint64_t | large_alloc = 0 |
| uint64_t | alloc_fail = 0 |
| double | hit_rate = 0.0 |
| std::vector< bucket_info > | buckets |
Socket连接池统计信息
| uint64_t ngl::socket_pool_stats::alloc_count = 0 |
分配次数
| uint64_t ngl::socket_pool_stats::alloc_fail = 0 |
分配失败次数
| std::vector<bucket_info> ngl::socket_pool_stats::buckets |
各桶详细统计
| uint64_t ngl::socket_pool_stats::cache_hit = 0 |
缓存命中次数
| uint64_t ngl::socket_pool_stats::cache_miss = 0 |
缓存未命中次数
| uint64_t ngl::socket_pool_stats::free_count = 0 |
释放次数
| double ngl::socket_pool_stats::hit_rate = 0.0 |
缓存命中率(百分比)
| uint64_t ngl::socket_pool_stats::large_alloc = 0 |
大对象分配次数