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ngl_server 1.0
基于 Actor 模型的 C++ 服务器框架
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Public Attributes | |
| int64_t | m_bullet_id = 0 |
| i64_actorid | m_owner = 0 |
| float | m_x = 0.0f |
| float | m_y = 0.0f |
| int32_t | m_angle = 0 |
| int32_t | m_speed = 0 |
| int32_t | m_damage = 0 |
| int32_t | m_life_ms = 0 |
| int64_t | m_spawn_ms = 0 |
| int32_t | m_weapon_type = 0 |
| int32_t | m_pierce_left = 0 |
| int32_t | m_bounce_left = 0 |
| i64_actorid | m_target = 0 |
| std::unordered_set< i64_actorid > | m_hit_targets |