ngl_server 1.0
基于 Actor 模型的 C++ 服务器框架
ngl::demo03_bullet_runtime Struct Reference

Public Attributes

int64_t m_bullet_id = 0
i64_actorid m_owner = 0
float m_x = 0.0f
float m_y = 0.0f
int32_t m_angle = 0
int32_t m_speed = 0
int32_t m_damage = 0
int32_t m_life_ms = 0
int64_t m_spawn_ms = 0
int32_t m_weapon_type = 0
int32_t m_pierce_left = 0
int32_t m_bounce_left = 0
i64_actorid m_target = 0
std::unordered_set< i64_actoridm_hit_targets

The documentation for this struct was generated from the following file: