Here is a list of all documented functions with links to the class documentation for each member:
- e -
- echo_msg() : ngl::actor_role
- empty() : ngl::autoitem, ngl::nbt_context< TACTOR >, ngl::np_actordb_save< DBTYPE, T >, ngl::tools::cmd< TAG, TKEY, ARG >, ngl::tools::enum2name< ENUMT >, ngl::tools::time_wheel
- enfilter_message() : ngl::tools::filterword
- enter_game() : ngl::actor_example_manage
- enum_null() : ngl::tools::enum2name< ENUMT >, ngl::type_enum< T, ENUMT >
- equal_value() : ngl::rank_item
- erase() : ngl::ndb_modular< ENUM, TDATA, TACTOR >, ngl::nrate, ngl::nsp_write< TDerived, TACTOR, T >, ngl::rankset< ETYPE >, ngl::rankset_base
- erase_activity() : ngl::actor_activity_manage
- erase_actor() : ngl::actor_base, ngl::actor_manage, ngl::schedule_layer
- erase_actor_before() : ngl::actor_activity_manage, ngl::actor_chat, ngl::actor_example< TACTOR >, ngl::actor_example_manage, ngl::actor_example_match, ngl::actor_family, ngl::actor_friends, ngl::actor_mail, ngl::actor_ranklist, ngl::actor_role, ngl::actor_role_manage, ngl::actor_testlua2, ngl::actor_testlua
- erase_applylist() : ngl::family
- erase_player_room() : ngl::actor_example_match
- erase_room() : ngl::actor_example_match
- erasebyaactorid() : ngl::kcp_session
- erasebysession() : ngl::kcp_session
- erasefriends() : ngl::friends
- ergodic() : ngl::naddress
- escape() : ngl::nmysql
- event_func() : ngl::actor_events< ETYPE, E_EVENTS, E_EVENTS_COUNT >
- everypagecount() : ngl::rankset_base
- example_type() : ngl::actor_role
- execute() : ngl::db_cache, ngl::gcmd< T >
- exit() : ngl::nsp_instance< T >, ngl::nsp_read< TDerived, TACTOR, T >, ngl::nsp_write< TDerived, TACTOR, T >