ngl_server 1.0
基于 Actor 模型的 C++ 服务器框架
ngl::room Struct Reference

匹配房间信息 More...

#include <actor_example_match.h>

Public Attributes

pbexample::EPLAY_TYPE m_type = pbexample::EPLAY_TYPE::EPLAY_NULL
int32_t m_roomid = 0
int32_t m_totalnumber = 0
std::map< i64_actorid, playerm_players
std::set< i64_actoridm_playersset
time_t m_roomcreate = 0
time_t m_roomready = 0
int32_t m_index = 0

Detailed Description

匹配房间信息

记录房间类型、玩家列表、创建/就绪时间等, 用于管理匹配过程中的房间状态。


The documentation for this struct was generated from the following file: