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ngl_server 1.0
基于 Actor 模型的 C++ 服务器框架
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匹配房间信息 More...
#include <actor_example_match.h>
Public Attributes | |
| pbexample::EPLAY_TYPE | m_type = pbexample::EPLAY_TYPE::EPLAY_NULL |
| int32_t | m_roomid = 0 |
| int32_t | m_totalnumber = 0 |
| std::map< i64_actorid, player > | m_players |
| std::set< i64_actorid > | m_playersset |
| time_t | m_roomcreate = 0 |
| time_t | m_roomready = 0 |
| int32_t | m_index = 0 |
匹配房间信息
记录房间类型、玩家列表、创建/就绪时间等, 用于管理匹配过程中的房间状态。