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std::mutex | mtx |
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DemoScene | scene = DEMO_SCENE_LOGIN |
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std::atomic< int > | loginState {0} |
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int | area = 1 |
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std::string | playerName |
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int64_t | roleId = 0 |
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DemoShape | selected = DEMO_SHAPE_NONE |
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float | posX = 320.0f |
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float | posY = 240.0f |
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float | angle = 0.0f |
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bool | isPlayInit = false |
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bool | m_wait_init = false |
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bool | m_map_ready = false |
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bool | show_fog = true |
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uint32_t | m_map_ver = 0 |
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ngl::obstacles | m_map_data |
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bool | is_spectator = false |
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float | spectator_camera_x = 0.0f |
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float | spectator_camera_y = 0.0f |
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int64_t | spectator_follow_id = 0 |
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bool | spectator_free_camera = true |
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int32_t | last_sent_angle = 0 |
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int32_t | last_sent_speed = 0 |
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std::map< int64_t, DemoOtherPlayer > | otherPlayers |
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std::vector< MapInfo > | available_maps |
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int32_t | selected_mapid = 0 |
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DemoControlMode | control_mode = DEMO_CTRL_MANUAL |
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DemoControlSubScene | control_sub = DEMO_CTRLSUB_MENU |
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float | move_speed = 200.0f |
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std::vector< std::pair< float, float > > | path_world |
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int32_t | path_idx = 0 |
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float | path_camera_x = 0.0f |
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float | path_camera_y = 0.0f |
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float | random_change_cd = 0.0f |
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int32_t | random_target_speed = 0 |
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float | random_target_angle = 0.0f |
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float | random_stuck_check_cd = 0.0f |
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float | random_last_check_x = 0.0f |
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float | random_last_check_y = 0.0f |
The documentation for this struct was generated from the following file: